

His biggest liability in robot mode is his dependency on Gort - detaching the head looks silly and if you don't have Gort this mode is a write off.

I'm happy to report that both options work equally well. The guns can fit into his fists - of course - while the sockets underwing are now on the forearms, allowing for arm-cannons of sorts. The poseability is limited to swinging shoulders, which is average for the 1987 -master toys. The folded-up rotors hang behind the arms, but aren't really prominent.

The tapering legs are a cool feature, and are the most pronounced helicopter feature that carries over here. The narrow groin is really the only flaw of this robot mode that annoys me. His groin and thighs are a tad skinny, although it's not actually as bad as it seems. These two traits conspire to make Highbrow look awfully skinny. The boots are wide and tapering while his arms have wings clearly attached to the outsides. The different shade of grey used for his head looks a little out of kilter with the rest of the toy, and the Autobot logos have all disappeared, making this colour scheme a little underdone, although it still works. The groin, thighs and arms are grey along with the chestplate, while the head is a darker grey with a silver painted face. Stand him up, slide out the fists, plug Gort in to form the head and give Highbrow his guns.Īgain based on blue and grey, Highbrow has a blue chest along with blue fists and boots. Collapse the rotors, swing up the wingtips, fold back the cockpit. Rotate the tail 90° and extend to form the legs (they separate as they slide). It's probably the most creative alternate mode amongst the Autobot Headmasters.ĭetach the guns and remove Gort from the cockpot. I never really though much of it from catalogue photos, so when I finally got this guy I was pleasantly surprised. I really like this helicopter mode, the design is interesting, the play value cool and the unusual configuration certainly makes it stand out. I really like this second option, partly because of the versatility and partly because it allows you to arm Highbrow's chopper mode even if you're missing a gun. You can also attach one gun underneath the nose, and this spot allows the gun to swing through 170°. Highbrow comes with two grey handguns, which can clip underneath the wings, swinging through around 90°, giving him some aiming capability. The rotors spin, although to spin them both at once, although they tend to collide if you spin them at the same time - getting them to alternate is tricky. The canopy opens out to the front, allowing Gort to sit inside the cockpit. There are three small blue plastic wheels underneath - two front ones on a metal axle and a smaller one hidden inside the tail. The play value here is quite good, especially for a Headmaster.

The rub symbol lives in an indent behind the canopy, which means it's visible without being obtrusive. There are two Autobot symbols, one on each wing just in front of the rotor bases. The rotors are well sculpted with three blades each and the wings are well shaped. There's a pretty good level of detail here, even if this isn't a realistic earthen mode. While the colours are good, they're not really outstanding - which is a good thing since the very distinctive shape is allowed to be the dominant aspect of this helicopter.
#Transformers highbrow full
Highbrow is essentially a cross shape, with full sized wings, which looks like giant outriggers. A mid blue chopper with grey wings, a transparent red canopy and twin off-white rotors mounted on top of either wing.
